Name:
Player:
Chronicle:
Nature:
Demeanor:
Concept:
Sire:
Generation:
Clan:

Strength: o
Dexterity:
o
Stamina:
o
Charisma:o
Manipulation:
o
Appearance:
o
Perception:o
Intelligence:
o
Wits:
o

Skills

Talents

Knowledges

Alertness:
Athletics:
Awareness:
Brawl:
Empathy:
Expresion:
Intimidation:
Leadership:
Streetwise:
Subterfuge:
Custom:
Animal Ken:
Crafts:
Drive:
Etiquette:
Firearms:
Larceny:
Melee:
Performance:
Stealth:
Survival:
Custom:
Academics:
Computer:
Finance:
Investigation:
Law:
Medicine:
Occult:
Politics:
Science:
Technology:
Custom:

Disciplines

Backgrounds

Virtues

1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.
Conscience/Conviction
o
Self Control/Instinct
o
Courage:
o

Humanity/Path:
<path>
O
Bearing:

Willpower:
o

Blood Pool:

Blood Per Turn:

Health

Bruised:
Hurt: -1
Injured: -1
Wounded: -2
Mauled: -2
Crippled: -5
Incapacitated:

weakness:

Experience:

Merits:

Flaws:

Additional Info

Biography

Age:
Apparent Age:
DOB:
RIP:
Hair:
Eyes:
Race:
Nationality:
Height:
Weight:
Sex:

Inventory:

Blood Bonds:

Derangements:

Allies:

Contacts:

Holdings:

Specialties:

Goals:

Frenzy Triggers:

Herd:

Important NPCs/PC Relationships:

Backstory: